Designer Tsukasa Kuwahara went on to be a game designer on Bomberman ’93, a highly regarded entry in the franchise, and graphic designers Hideyuki Ogura and Mika Sasaki would go on to do map design for 1997’s Bomberman 64 and graphic design for Bomberman II respectively. Like with Atomic Punk, a mostly different team at Hudson Soft developed Bomberman, though Jun Chikuma returned to compose the soundtrack. In terms of the single player experience, Bomberman can potentially be seen as a bit of a downgrade for those who grew attached to the economy and environmental challenges of Atomic Punk, but with the introduction of an expanded multiplayer mode, it’s undeniably a big turning point in the franchise’s history. It’s also worth noting that this is the first console entry to abandon Nintendo platforms, likely due to the fact Hudson Soft now had a partial stake in the “console wars” with the PC Engine.
![bomberman and pommie bomberman and pommie](http://t04.deviantart.net/0Fdek6dXza8GdsGFimLcEbTz6Kw=/300x200/filters:fixed_height(100,100):origin()/pre15/1436/th/pre/f/2012/204/0/c/0cf511f75a1551138039ff9133286742-d58dw3y.jpg)
Despite the identical title, this game isn’t a remake of its 1985 predecessor but rather feels like a true and proper continuation, eschewing the innovations and complexity of Robo Warrior and Atomic Punk in exchange for a return to the simple but engaging gameplay that gave the series its identity in the first place.
#BOMBERMAN AND POMMIE PORTABLE#
Aside from being the year of the first portable entry in the series, 1990 would also be the first time the Bomberman franchise moves into the 16-bit generation with, well, Bomberman.